Games we LOVE -pure awesomeness

Here at Boardgame-News, we love gaming. Obviously. Games that extra close to our hearts gets the Games we LOVE tag.

Reviews: Games we LOVE

Showing 5 reviews.

Terraforming Mars

Terraforming Mars

A huge variety of cards and a myriad of ways to chain them into powerful engines is the heart of Terraforming Mars, and this is what makes it into such an enjoyable game with high replay value. Enjoy this review by guest-star Callan Bond.

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Biblios

Biblios

One could say this is a perfect filler game (You know, the kind of games you play between games or when you are waiting for someone. Or perhaps as a the last game when the hour is getting late).
-One would be right.
Biblios takes about 20-30 minutes to play including set up, it's easy to teach, packs a great amount of replayability, and appeals to newbies and hardcore gamers alike.

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Tyrants of the Underdark

Tyrants of the Underdark

This game was released in 2016 with what seemed like a big marketing campaign. For reasons beyond us it seems to have failed somewhat. One reason could be the theme of the game and the color palette, which for non D&D fans could be off putting. But you should never judge a book or a boardgame by the cover, should you?

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Great Western Trail: Rails to the North

Great Western Trail: Rails to the North

This expansion revolves around a new extension board which contains new cities like Chicago, Detroit, and New York City, amongst others. The new board overlaps the uppermost part of the original board, covering the old ones.

Be advised that business is much more difficult on this rails, so players will want to take advantage of friendly hospitality by establishing branchlets and helping form towns. In addition to the new railway system, players will also discover new station master tiles, private buildings, and an expanded player board to offer more strategic depth in their decision making.

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7 Wonders: Armada

7 Wonders: Armada

Overview

This 7 Wonders expansion allows you to build fleets of Ships to conquer the seas. New Armada and Island cards enrich the game and increase the interaction between players.

The flow of the game is slightly changed, but the victory conditions remain identical to those of the base game of 7 Wonders.

At the beginning of each Age, the players each get a hand of 8 cards. They will play an extra card during each Age. At any time a Red, Yellow, Green, or Blue card is played, the player will be able to move the ship of the same color one space, and access to various advantages.

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