The Portuguese designer Vital Lacerda, known for titles such as Vinhos, Lisboa, and CO₂, is working on a game named On Mars.
Like the name suggests, the game is set on Mars, and the players take the roles as chief austronats working for private space exploration companies. They are to develop the biggest, most advanced colony on mars scoring points for different mission goals and hidden corporate agendas.
Mining, building, exploring, upgrading buildings, recruiting and managing settlers are their tasks, aswell as getting power to the colonies.
In the end, the colony should be self-sufficient.
On Mars is played in turns using different phases:
- Players decide which OMDE goals will be part of the game, how the new settlers from earth will be distributed through the different colonies, and which community buildings and materials Earth needs to authorize and provide.
- Players will have available to everyone a limited set of actions they can take in their turn and the raw materials sent from Earth.
- In turn order, players take one action, but they need to plan carefully; builds consume power and a second building may not be placed before a generator is upgraded.
- Last, all the Colony parameters are adjusted.
Actions take to form of worker placement, cards, scientist tokens, and tech tiles. Examples of action might be building rovers, ships, or buildings. Sell and buy goods. Research new technologies, which your competitors might use, for a price. Buildings needs resources like ore, energy, O₂, and people to run.
Food, O₂, and water also needs to be stored.
As you might have gathered, building an successfull colony On Mars is not easy, but it sure sounds like alot of fun. The game WILL be on the heavy side, as in complex and advanced.