Biblios Review

A no-frills type of review of the card game Biblios, THE perfect filler game if you ask us. And you should. Biblios is not a board game per se, more a card drafting game

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Posted on December 6th, 2018 by Jay
Card Drafting Card Game Deck / Pool Building Games we LOVE Hand Management Press-your-luck Set Collection


First of all, Biblios is not a board game, it's more of a card drafting game, and a very good one. In fact, one could say this is a perfect filler game (You know, the kind of games you play between games or when you are waiting for someone. Or perhaps as a the last game when the hour is getting late).
-One would be right.
Biblios takes about 20-30 minutes to play including set up, it's easy to teach, packs a great amount of replayability, and appeals to newbies and hardcore gamers alike. Sounds good? Well, sit back and enjoy this review of Biblios.


Designer: Steve Finn


  • 1 Value Board
  • 5 Dice
  • 87 Playing Cards
  • 2 Reference Cards
  • Rules


Biblios is a set-collection cardgame in which you are a abbot of a medieval monastery competing with other abbots to amass the greatest library of sacred books. 
To do so, you need to collect different types of scrolls, scribes, manuscripts and other items needed for such a library.. These are reprented by different types of cards.
You will also need money, for buying more of these items at auctions, and you will need to be in good standing with the bishops. These are also represented by cards from the same stack.

The game is divided into two phases, "The donation phase"  and "The auction phase", with the first one taking up roughly 2/3 of the playing time.

At the end of the game, players compare their score in the diffrent type of categories, and the winner gets as many points as the die in that category is showing.

Set up

This part is a breeze, you shuffle the cards, removing a certain amount of face down cards depening on player count, put the dice on their correspondant spots, with the number 3 pointing upwards. Boom, you are ready to go.


Donation Phase: Players takes turn drawing cards from the stack. On a players turn he/she has to:

  • Take one card and add it to his/her hand.
  • Take one card and add it face down to the acution pile.
  • Take the same ammount of cards as there are other players, put them face up on the table.

The players draws one card at the time and has to decide what to do which each. This is a very simple mechanic which phase 1 revolves around, and it's brilliant;
-Oh, you drew a pretty good card for your collection, hmm what to do? Give it to the opponent, add it to your hand and therefore forfeiting the rest of the cards this turn, or putting it face down in the action pile?
These are the choices that wll haunt you when it's your turn and it's great, the feeling when you've managed to give your opponents the worst cards, get the best one yourself, and the second best in the acution pile is simply amazing. Press-your-luck mechanic at its finest.

So, what is a good card you wonder? Well, this game is about collecting the most points of a given category (color), to gain the dice of that correspondant category, and the dice determines the score.

the dice of each color
In this example,whoever gets the most points in the brown category, wins the brown dice. At the moment it's worth 5 points. 

There are also cards that raises or lowers a categorys status with the Bishop. Mechanic wise this means you can raise or lower the value of one or two dice. These cards are extremely important at the end of the game.

Auction Phase: The auction pile is shuffled and then the current player draws the top card, and makes bid for that card. The next player have an opportunity to bid higher or fold. The player with the highest bid wins the card. In other words, a pretty standard auction procedure.

When bidding for Bishop cards or category cards, the players use their money cards. When bidding for money cards, the players use a difference currency; A number of cards they are willing to discard from their hand to gain that money card.
For an example, player X knows he/she cannot possibly win the orange category, so it might be worth discarding the two cards he has for some more money. 
At this stage, the players have a pretty good idea on how they are doing in a certain color, because they know what cards they have put in the auction pile, and they have some idea what the opponents have, thanks to the cards put face up in phase 1.

This goes on until the deck is depleted.

The players compare colors one by one, and the winner of each color gets the die. The dice might be worth 1 to 6 points depending on how the players have used the Bishop cards. So you might pull off a win eventhough you just won 1 color.
Obviously, the player with the total ammount of points on their dice is the winner.


The good

Very easy to teach.

Very fast game play.

Great replayability.

The Drafting/Press your luck combo in phase 1 is superb.

Scales very well, good fun with 2, 3 or 4 players. There is also a official variant for 5 players by the designer (see below!).

The suspese lingers to the very end.

The bad

Some think the theme is "pasted on".

The quality of the cards could be better, easily remedied with sleeves, though.

To sum it up, Biblios is one of the best card drafting games out there, and one of the best filler games. Highly Recomended!

The game is about 20 dollars/euros, and it can be found here.

Biblios rules are found here.



Give each player 1, 1, 2, 2, and 3 gold

Discard 2 random cards

Deck now has 60; enough for each player to have 2 turns as active player

 Additional rules:

Grab 5 regular dice (white with black pips)

Next to each colored die in the category spaces, place a white die and turn to 1 at start of game

The white dice will count as 2nd place in each category.

Whenever a player uses the power of the church card, he gets an additional power to change a white die in the same manner (though could do so in a different category), if he wishes. Example: I play church card with two dice plus 1. I change change colored dice in two categories up 1, then change white dice in two categories up 1. 

A player is not forced to change white dice, but can only change colored dice if she wishes. (I.e., does not need to use full power)

Second place in each category scores the white dice.

One cannot turn the white dice to be valued higher than a colored die

Likewise one cannot turn a colored die lower than a white die. 

In the case that the colored die and a white die are the same in a category, the white die is automatically lowered by 1 (unless both die are at 1)

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