Great Western Trail: Rails to the North

A review of the expansion Great Western Trail: Rails to the North by Alexander Pfister. Any good? Read on..

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Great Western Trail: Rails to the North

Posted on November 29th, 2018 by Admin
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Great Western Trail: Rails to the North

THE FACTS

Designer: Alexander Pfister

Contents

  • 1 Extension board 
  • 60 Branchlets 
  • 8 New private building tiles 
  • 10 Medium town tiles 
  • 6 New station master tiles 
  • 4 Auxiliary add-ons 
  • 4 Additional player discs

Overview

This expansion revolves around a new extension board which contains new cities like Chicago, Detroit, and New York City, amongst others. The new board overlaps the uppermost part of the original board, covering the old ones.

Be advised that business is much more difficult on this rails, so players will want to take advantage of friendly hospitality by establishing branchlets and helping form towns. In addition to the new railway system, players will also discover new station master tiles, private buildings, and an expanded player board to offer more strategic depth in their decision making.

Set up

The set up remains the same, with a couple of extra steps; You add the extention board, which fits onto the old board nicely, thanks to a folding mechanic. NOTE: It has been reported that the fitting in an issue on some editions, but it's easily fixed. On this board you add 6 of the 10 medium town tiles to the town spaces. Return the remaining 4 to the box. 

You add the expansions 6 new station master tiles to the base game's, shuffle them, and put 5 of them on the original spaces, and 2 of them on the new spaces. The remaining 4 goes right next to city of New York.

Every player get an "Auxiliary add-on" to their private board, place their additional disc on the correct space, and add the 15 branchlets, which are used to populate the towns with houses. 

New actions/rules

The new auxiliary action lets you place a branchlet on one of the towns you have access to (if at least one rail track connects it directly to at least one of the following):

  • the Kansas city office or
  • a city crest that has one of your discs or
  • another town square that has one of your branchlets.

a medium town with a tile

Placing branchlets either costs you money, gets you money, or gives you an immediate action, and depening on the size of the town, may give you the ability to upgrade the station in the town etc. Placing branchlets on a medium town also triggers the effects on the medium town tile, for an example moving your train 3 spaces forward. 

Auxiliary add-ons, bell spaces, and branchlets

Clearing the spaces where the branclets are on you private board also gives you access to to the bell spaces, which gives you more actions and potentially more points at the end of the game.

There is also some new abilites on the cities when delivering cattle to them, adding even more variety.

OPINION

  The good stuff:

  • Adds alot of variety.
  • Adds more mechanics to a game already packed with them, in a smooth way.
  • Adds alternatives to Kansas the first two rounds.

The bad, sort of:

  • New stuff to a game already packed with things to do might not be ideal for new players.
  • Adds a tiny bit up set up time.

CONCLUSION

Like stated above this expansion really adds alot more variety, mechanics and general awesomeness to an already awesome game.

If you are a fan of the base game, this one is a no-brainer as far as we're concerned, a great expansion for GWT.

There rules can be found here: 

AVAILIBILITY

The game has been hard to come buy, but fear not! We have you covered:

UK people go here

Rest of Europe go here

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